Sim Info
Crew Roster
Ship: Serendipity
Ship: Bonifate
Station: Tiryns
Station Specifications
Station Personnel
The 'Verse
Core Worlds
Border Worlds
Rim Worlds
A Brief History
Language: Chinese
Language: Slang
Gear & Equipment
Image Gallery
Gaming / Simming
 New Member's Guide
 FSF Member's Guide
 Posting Standards
 Simming Guides
 SpaceFleet OnLine
 Federation Sim Fleet
Border Planets

These are planets which are close enough to the Central planets that they maintain regular trade and business dealings. They are also far enough away that the Alliance can't always know what's going on.

This makes these planets perfect of the unscrupulous of the higher folks of the Core Planets to take their less than legal business. Usually, these folks only visit from time to time. Occasionally, you have the eccentric who actually builds a home and elects to stay, to 'get away from it all.' Often, they turn out to create minor fortresses that keep the riffraff out and decline to mix with their social inferiors.


The heavily industrialized planet here is the manufacturing hub of the system. Its cities are surrounded by factories that produce everything from computer parts to ceramic dishware. Some of the factories are owned by the Blue sun corporation., though there are rumors that some of the factories are not factories at all. Security is tight in all their holdings, so no one has ever been to verify this. Or, they never got back out to tell.

Pollution is a problem on Beaumonde and the cities are covered in a perpetual haze. Technology keeps this at bay as best it can, but the problem grows worse each year, causing problems with the agricultural population. A popular bar, in the less prosperous part of town, is the Maidenhead, owned formerly by the brothers Fanti and Mingo.

Outside the cities, the atmosphere improves dramatically. Ranchers and farmers manage to make a decent supplying the cities and ships going off-world.

New Dunsmuir is the capital city of the planet. This is the only city that has no factories. It's located on an ocean and is a popular tourist attraction. Here is where the wealthy reside. New Dunsmuir is a beautiful city with avenues of trees and carefully maintained flower gardens.

  • Cortex Moon: Here lies the heart of the Cortex


This is the world home to the private estates of the system's wealthiest folk. Everything required is shipped in, so there is no need for trade, shops or tourists. Each estate is a self-contained world, about the size of a town and float over Bellerophon's oceans.

The owners value their privacy so the skies around each estate are regularly patrolled by private and Alliance security. Visiting is by invitation only, so be prepared to have a very good reason for being there. However, there are also sizeable deserts around the planet, such as Isis Canyon, which are perfect places for clandestine meetings if you can get past the Feds. There is a touch of irony with Isis Canyon. The canyon noted to be the most deserted area on the world, is named after the Egyptian goddess of life.


Around Boros itself, you will find the Alliance shipyards, where there is always a few of the latest designs being constructed. A ship can take anywhere between 3-6 years to construct. They are extremely heavily guarded to prevent terrorist attacks and technological espionage.

Boros itself has extensive prairies with ranches and farms. The majority of the industry is scrap metal. Parts that didn't meet the rigorous standards of the Alliance, castoffs, damaged parts and plain old junk.

It makes it even more advantageous that there are few restrictions in landing on Boros.

  • Ares: Boros' moon is the home to Iskellkian, the primary builder of the Alliance's cruisers and ships. As a result, the place is crawling with all manner of governmental agents, bureaucrats and military people. The area is restricted to Alliance and Iskellkian personnel.


Hera is largely agricultural world, the breadbasket for the entire system. The planet is also home to the infamous Serenity Valley, where the bloodiest battle of the war was fought. Lying midway between the Core and the outer planets on a major shipping lane, Hera was of great strategic importance during the war, making it an important staging ground for both sides. Taking Hera was the key to winning the war and Serenity Valley became the turning point.

The war devastated Serenity Valley. Seven years past, and the valley is still blackened and charred by the fire storm that swept through it. The only landmark is a graveyard on the hills next to the valley. Over half a million men and women, Alliance and Independents alike, are buried here, each with an identical small headstone. Some have names, most don't. Often, you will find the headstones decorated with flowers, personal mementos and the like. Many families never saw their children return, and many have picked an unnamed grave and honor it, hoping someone else is doing the same for their son or daughter.

Serenity graveyard is one of the most hallowed and sacred places of ground in all the ‘Verse.

  • Aberdeen: Originally called Sunset, the moon's craggy cliffs along the ocean's edge, the craggy mountains and harsh climate, not to mention the largely celtic population, the name of Aberdeen was thrown about and officially changed and ratified. Small cities dot the landscape, focusing on a variety of industries, but the principle export is marble.


This is one of the newer worlds terraformed with large oceans. Water is the planet's primary resource. The people live on small island chains. or on floating ocean towns. There's always a need for people working on the water plants, so there are generous incentives for working. Terraforming requires a lot of water and Newhall has it to spare. Processing the water and preparing it for shipping is what Newhall does best.

The secondary occupations is fishing. It's a good living on Newhall. And if that don't strike you fancy, there's always the tourist centers, for those who love the water.

  • Ur: A desert-filled planet, suitable for little aside from the natural resources that can be mined. Recently inhabitants, in an effort to increase tourism, have begun various projects to recreate some of the historical landmarks from Earth-That-Was. Thus far, they have met with hopefully success.

New Melbourne

Wide open spaces is the hallmark of New Melbourne. Cattle ranching and farming are major industries. The entire planet experienced an economic resurgence in recent years, due to the decline of Hera. Aside from plenty of food, New Melbourne has little to offer and the Alliance largely leaves them alone.

  • Avalon: Not much is known about this little world. It has an erratic orbit which made the terraforming vastly more difficult. Some ventures have been made to inhabit the planet, but thus far it is almost entirely free of occupation. Smugglers have found that suits them just fine, doing their best to deflect any interest in the little world.


Known as the gypsy planet, Paquin houses more carnivals and sideshows, galleries, and theatres that you could visit in six months of serious playtime. The planets unique atmosphere allows for such incredible sunsets and sunrises they are renowned throughout the ‘Verse.

Like all the worlds, Paquin is more than glitter and gold. The carnivals and circuses provide honest entertainment. But there are the more darker entertainments, the ones for the jaundiced world-view looking for what cannot be found in almost any place. It is said, that if you have the coin or credit, you can find whatever you are looking for, here on Paquin.

  • Babylon: This moon has an uneasy relationship with Paquin. They have restricted access to landing, in the hopes of stemming the tide of what they see as corruption. It is only nominally successful, but it doesn't stop them from trying.
  • Highgate: the name of this moon comes from the first settlement. The moon is rich in minerals in the mountains with fertile fields surrounding. Initial settlements led to groups conducting frequent raids on each other. This began to change when Samuel Potempkin rallied his neighbors into building a fortified city. They ensured that the only way into his city was through a series of high porticullises for which they named both the moon and the first city: Highgate. Other territories followed suit, with various local minor lords ruling. But for the Alliance, the ruling hierarchy would rule with almost unlimited feudal powers as of old. So far, there excesses are kept in check by the Alliance though, for the most part, they keep a light touch due to some significant business arrangements with the local government.


A civilized planet where the population is classified into a strict caste system. Arguably, it is the planet closest in likeness to Earth-that-was. It's a fairly true statement in regards to the environment. Persephone has deserts, mountain ranges, prairies, tundra and the like.

The Eavesdown Docks are located here, a commercial port and Badger's base of operations. The docks house much of the shadowy underworld and any number of crime 'Lords.' The title has a varying ring of truth to it. Some as call themselves a Lord is just making the ends meet, siphoning what they can off of folks and keeping the large wolves at bay. And then there's those that have more at there command, and the fear that goes with it. The area is known for its territorial disputes which occasionally get out of hand. As long as it doesn't impinge on business as usual, the aristocracy tends to look the other way.

In this vicinity, you will also find the Southdown Abbey, former home to Shepard Book.

Persephone is an impressive cross-section of humanity, which is just another way to say that it's a world with an over abundance of opportunity and danger.


  • Angel: While this moon has a diverse cultural population, like most places, the most prevalent cultural aspects stems from the Philippenes and Malaysian people of Earth-That-Was. The low fertile lowlands, high mountains and series of volcano rings drew many of these people since it matched their historical background. With its abundance of rivers and lakes, the principal crops to be exported is both rice and sugarcane, feeding a multitude of industries and planets. Iloilo is the capitol city.


The epitome of the perfect terraformed world. From space, it has a bluish-gray color and its orbit matches closest to Persephone. The principle landmasses are a series of huge islands. It has clear blue seas, lovely blue skies, white sandy beaches and perfect weather. The original settlers successfully marketed it's promises and drew in many a tourist to the perfect vacation spot.

The war disrupted its business, profoundly, as few would travel in disputed territories while the conflicts raged. Hotels and casinos failed and closed most had to find other means to make ends meet and attract clients, which more often than not was exclusively Soldiers. Brothels, strip clubs and other places abounded and slavers are still fairly common here.

  • Corinne: This moon has few settlements within the various jungle forests which are surrounded by vast deserts. What settlements they do have are created with beautiful architecture and foresight. Change happens slowly, as the population is determined to take a very long view before committing to anything new. This is exasperating to conglomerates who have unsuccessfully tried to gain an economical foothold. Kadoma, Nyanga and Glenearn are the principal settlements, known for their works in art, principally music.
  • Liann Juin: Like it's sister planet, Liann Juin is a moon scarcely populated. Its highly unstable tectonic plates allows for only the hardiest and bravest souls. As such, it is a place where those who live outside the normal economic practices like to frequent.
  • Goreaud: The last moon around Santo to be terraformed, it shows the most promise as it most closely matches Santo, though it has much less water. Most of the landmass consists of fertile lowlands leading into a vast mountain range that works its way across the principal continent. Cultural aspects seem to match Mongolian aspects. A chief export is wool and textiles.


Verbena is a densely forested world, largely underdeveloped, given the difficulties involved. There are a few determined folks who have etched out there place, some of which have even prospered. Mostly those are fruit, cocoa, and coffee.

The southern hemisphere did sport a military supply factory but an Independent-turned-terrorist destroyed the plan, the structure and many of the employees during the war. The consequences was that half of the population there was turned decidedly against the Independents. Faction wars, lootings, and burnings followed suit.

Since then, those that could, left for other pastures. Those that were left behind have steadily declined, economically and socially are sliding into a hillbilly outlook towards anyone infringing on their property.

  • Juneau: a pastoral moon, fields abound and the people enjoy a simple lifestyle centered around small towns. The people largely live in these towns, though they do sport a fairly large nomadic population. They little care for dealings outside their world and the only marked difference with their culture is that they follow a matrilineal heritage.
  • Casper: a mountainous moon, it's only claim to fame is that large gem deposits, specifically diamonds. Industry faltered as the settlements were regularly raided by pirates. Eventually they coalesced a defense. Now it's a heavily guarded planet with restricted access. The people are very mistrustful of outsiders.
Home |  Sim Info |  Forums |  Crew Roster |  Join |  Serendipity: Specifications |  Serendipity: Interior |  Bonifate: Specifications |  Bonifate: Interior |  Tiryns: Specifications |  Tiryns: Personnel |  Map |  Core Worlds |  Border Worlds |  Rim Worlds |  A Brief History |  Language: Chiense |  Language: Slang |  Gear & Equipment |  Image Gallery |  Gameplay |   New Member's Guide |   FSF Member's Guide |   Posting Standards |   Simming Guides |   SpaceFleet OnLine |   Federation Sim Fleet